However, Spellbreak's steep learning curve is still the biggest hurdle to overcome. I had no latency issues, no strange graphical bugs, and for a game going through beta, it's in fantastic shape. Last year I had a few concerns about Spellbreak, but most of those concerns have been washed away by this latest showing. In my experience, that's typically a prelude to death - but jumping back into another game is quick and easy. Each spell has a vibrant color palette associated with it and watching the toxic greens mix with the icy blues and fiery reds is a sight to behold. Although skirmishes with several enemies can get a bit hectic at times - often overwhelming new players with so much happening on the screen at once - it's mesmerizing to watch. The visuals throughout the world are gorgeous and having a bird's eye view is both a feast for the eyes and advantageous in battle. Players can fly in short bursts, giving access to towering spires and the top of decrepit ruins. RELATED: Spellbreak: Hands-On Developer Walkthrough Impressionsīattles in Spellbreak are a vertical affair. Whipping up a tornado then hitting it with a fireball to create a fiery vortex never gets old - especially as you watch your opponent try to escape its terrifying strength. After a few hours, things start to click - you've learned a bit about how the game is meant to flow, you know some attack combinations, and you finally start feeling like a magic-wielding badass. With so much new material to learn and systems to master, it's a breath of fresh air compared to others in the genre. As difficult as Spellbreak is, I just couldn't stop playing.
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